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- Path: cosine.up.ac.za!s9481176
- From: s9481176@cosine.up.ac.za (Barla-Szabo, G.)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: Lightwave Minimum Requirements
- Date: Mon, 18 Mar 1996 14:32:27 GMT
- Organization: University of Pretoria
- Message-ID: <s9481176.4.827159547@cosine.up.ac.za>
- References: <4i0mj3$ek6@suba01.suba.com> <4i0qes$d8m@mo6.rc.tudelft.nl>
- NNTP-Posting-Host: 137.215.162.204
-
- In article <4i0qes$d8m@mo6.rc.tudelft.nl> Wooly Mittens <4g9a42$fq0@mo6.rc.tudelft.nl> writes:
-
- >> What's the absolute minimum amount of RAM Lightwave 4.0 needs to run?
-
- I ren Lightwave 3.5 with 3 megs (2chip 1fast). I managed to render a
- chip object in some wuarterscreen window. After that I had troubles with six
- megs, because my objects didn't want to fit into the memory and MMU is just
- too slow. With my 10 megs, I feel confortable (for the first time), but
- I could still easily run out of memory if I had to render a Stardestroyer
- object plus some stars in HiRes.
-
- Gabor
-